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to do: rabbit hell

There's a special var I set aside for rabbitKills 77.

When rabbitQuest begins, if rabbitKills are too high player is sent to rabbit hell.

i will code this when i begin coding the mayan underworld Xibala (sp), because rabbit hell will be part of this underworld.

things that happen to player in rabbit hell:

  • constant pursuit/death by foxes
  • constant battles with rabbit demons (instead of nice conversations, combat encounter begins)
  • caught in hunter trap, slowly die
  • constant pursuit by the hunter

objective players are told in rabbit hell is for rabbit to reach a certain landmark/milestone/etc to they can escape. but objective is impossible to reach; instead, player tries over and over and getting killed over and over with a decrement of rabbitKills each death until rabbitKills = 0, then Shiva will return player to gameworld.

additional important note: when rabbit hell (or regular rabbitQuest) begins, game data is automatically saved / player restarts in rabbit hell / rabbit quest. each death in rabbit hell = another auto game save