to do: rabbit hell
There's a special var I set aside for rabbitKills 77.
When rabbitQuest begins, if rabbitKills are too high player is sent to rabbit hell.
i will code this when i begin coding the mayan underworld Xibala (sp), because rabbit hell will be part of this underworld.
things that happen to player in rabbit hell:
- constant pursuit/death by foxes
- constant battles with rabbit demons (instead of nice conversations, combat encounter begins)
- caught in hunter trap, slowly die
- constant pursuit by the hunter
objective players are told in rabbit hell is for rabbit to reach a certain landmark/milestone/etc to they can escape. but objective is impossible to reach; instead, player tries over and over and getting killed over and over with a decrement of rabbitKills each death until rabbitKills = 0, then Shiva will return player to gameworld.
additional important note: when rabbit hell (or regular rabbitQuest) begins, game data is automatically saved / player restarts in rabbit hell / rabbit quest. each death in rabbit hell = another auto game save